The gamification of learning and instruction : (Registro nro. 911824)

Detalles MARC
000 -CABECERA
Longitud fija campo de control 03744nam a2200253ui 4500
001 - NÚMERO DE CONTROL
Número de control ZaR2016001732
003 - IDENTIFICADOR DEL NÚMERO DE CONTROL
Identificador del número de control OSt
008 - CÓDIGOS DE INFORMACIÓN DE LONGITUD FIJA
Códigos de información de longitud fija 160621s2012 us a f 001 0 eng d
020 ## - NÚMERO INTERNACIONAL NORMALIZADO PARA LIBROS
Número Internacional Normalizado para Libros (ISBN) 9781118096345
040 ## - FUENTE DE LA CATALOGACIÓN
Centro catalogador UCA-ESI
Centro transcriptor UCA
100 1# - PUNTO DE ACCESO PRINCIPAL-NOMBRE DE PERSONA
Nombre de persona Kapp, Karl M.
245 14 - MENCIÓN DE TÍTULO
Título The gamification of learning and instruction :
Resto del título game-based methods and strategies for training and education /
Mención de responsabilidad, etc. Karl M. Kapp
260 ## - PUBLICACIÓN, DISTRIBUCIÓN, ETC. (PIE DE IMPRENTA)
Lugar de publicación, distribución, etc. San Francisco :
Nombre del editor, distribuidor, etc. Pfeiffer,
Fecha de publicación, distribución, etc. 2012
300 ## - DESCRIPCIÓN FÍSICA
Extensión XXXIII, 302 p. :
Otras características físicas il.;
Dimensiones 25 cm.
504 ## - NOTA DE BIBLIOGRAFÍA, ETC
Nota de bibliografía, etc. Bibliografía
520 ## - NOTA DE SUMARIO
Sumario, etc, Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome anddiscusses how gamification techniques can be used in a variety of settings toimprove learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face.INDICE: List of Figures and TablesForeword by Kevin KrusePrefaceAcknowledgmentsAbout the AuthorContributorsChapter One: What Is Gamification?Chapter QuestionsIntroductionGamification in ActionWhat Is a Game?What Is Gamification?What Gamification Is NotGamification Versus Serious GamesGrowth of GamificationWho Is Using GamificationImplications and Importance to the Future of LearningKey TakeawaysChapter Two: It's in the Game: Understanding Game ElementsChapter QuestionsIntroductionAbstractions of Concepts and RealityGoalsRulesConflict, Competition, or CooperationTimeReward StructuresFeedbackLevelsStorytellingCurveof InterestAestheticsReplay or Do OverImplications and Importance to the Future of LearningKey TakeawaysChapter Three: Theories Behind Gamification of Learning and InstructionChapter QuestionsIntroductionMotivationDistributed PracticeScaffoldingEpisodic MemoryCognitive ApprenticeshipSocial Learning TheoryFlowKey TakeawaysChapter Four: Research Says . . . Games Are Effective for LearningChapter QuestionsIntroductionGame ResearchRandel's Meta-AnalysisWolfe's Meta-AnalysisHay's Meta-AnalysisVogel's Meta-AnalysisKe's Qualitative Meta-AnalysisStizman's Meta-AnalysisElements of GamesKey TakeawaysChapter Five: Leveling Up:What Gamification Can DoChapter QuestionsIntroductionImproving Surgeon Hand-Eye CoordinationSolving ProblemsTeaching Higher Order SkillsThinking the UnthinkableThinking Like Your OpponentEngaging Learners in a Live ClassroomHelping People Lose WeightMaking Physical Therapy More EnjoyableInfluencing Pro-Social BehaviorTesting Knowledge and PerformanceGood for Young and OldKey TakeawaysChapter Six: Achiever or Killer? Player Types and Game PatternsChapter QuestionsIntroductionTypes of PlayPlayer Skill LevelsBartle's Player TypesCaillois' Pattern of PlayGame InteractionsKey TakeawaysChapter Seven: Applying Gamificationto Problem SolvingChapter QuestionsIntroductionDifferences Between Novices and ExpertsTurning Novices into ExpertsPreparing Fire FightersGamification of Problem SolvingKey TakeawaysChapter Eight: Applying Gamification to Learning DomainsChapter QuestionsIntroductionDeclarative KnowledgeConcep
650 04 - PUNTO DE ACCESO ADICIONAL DE MATERIA - TÉRMINO DE MATERIA
Término de materia o nombre geográfico como elemento inicial Juegos educativos
9 (RLIN) 7532
650 04 - PUNTO DE ACCESO ADICIONAL DE MATERIA - TÉRMINO DE MATERIA
Término de materia o nombre geográfico como elemento inicial Aprendizaje
9 (RLIN) 10680
909 ## - No. registro Millennium
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942 ## - ENTRADA DE ELEMENTOS AGREGADOS (KOHA)
Suprimir del OPAC No
Temas Koha (prestados), todas las copias 6
998 ## - CONTROL LOCAL DE INFORMACIÓN (RLIN)
Iniciales de operador, IOP (RLIN) 0
Iniciales de catalogador, INC (RLIN) 160627
Primera fecha, PF (RLIN) m
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907 ## - CÓDIGO DE CATALOGADOR
Catalogador/a 84zar
907 ## - CÓDIGO DE CATALOGADOR
Catalogador/a mld
Biblioteca, fecha crsp160627
Existencias
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      03. BIBLIOTECA INGENIERÍA PUERTO REAL 29/10/2016 Compra 7 9 371.382/KAP/gam 3744292311 08/05/2024 11/07/2018 PREST. LIBROS Monografías

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