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Cyberspace/cyberbodies/cyberpunk : cultures of technological embodiment / edited by Mike Featherstone and Roger Burrows

Contributor(s): Featherstone, Mike | Burrows, Roger.
Material type: materialTypeLabelBookSeries: Theory, culture & society.Publisher: London : Sage, 1995Description: 280p ; 24cm.ISBN: 0-7619-5085-0; 0761950842; 0761950850, pbk :.Subject(s): Body, Human -- Social aspects | Cybernetics -- Social aspects | Virtual reality | Information society | Realidad virtual | Cibernética -- Aspectos sociales | Culture Related to TechnologyDDC classification: 303.4833
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Monografías 02. BIBLIOTECA CAMPUS PUERTO REAL
Depósito - 681.3/CYB (Browse shelf) Available   Shelving location | Bibliomaps® PREST. LIBROS 3720268830
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Enhanced descriptions from Syndetics:

How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? This innovative collection explores the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. Cyberspace/Cyberbodies/Cyberpunk shows how changing relationships between body and technology offer new arenas for cultural representations. At the same time, the contributors consider the realities of human embodiment and the limits of virtual worlds. Topics examined include technological body modifications, replacements and prosthetics, bodies in cyberspace, virtual environments and cyborg culture, cultural representations of technological embodiment in visual and literary productions, and cyberpunk science fiction as a prefigurative social and cultural theory. Academics and students in cultural studies, popular culture, communication, sociology of culture, philosophy will appreciate this intriguing volume, as will general readers with an interest in the Internet.

Includes index

Simultaneously published in: Body & Society, vol. 1, issue 3/4

Table of contents provided by Syndetics

  • Cultures of Technological Embodiment
  • An Introduction
  • Feedback and Cybernetics
  • Reimaging the Body in the Age of Cybernetics
  • The Future Looms
  • Weaving Women and Cybernetics
  • The Design of Virtual Reality
  • Postmodern Virtualities
  • The Embodied Computer/User
  • Rear-View Mirrorshades
  • The Recursive Generation of the Cyberbody
  • Cyberspace and the World We Live in
  • Descartes Goes to Hollywood
  • Mind, Body and Gender in Contemporary Cyborg Cinema
  • Prosthetic Memory
  • Total Recall and Blade Runner
  • Meat (or How to Kill Oedipus in Cyberspace)
  • Beating the Meat/Surviving the Text, or How to Get Out of This Century Alive
  • Forms of Technological Embodiment
  • Reading the Body in Contemporary Culture
  • Cyber(body)parts
  • Prosthetic Consciousness
  • Corpses, Animals, Machines and Mannequins
  • The Body and Cyberpunk

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