Normal view MARC view ISBD view

How images think/Ron Burnett

Burnett,Ron.
Material type: materialTypeLabelBook; Format: print Publisher: Cambridge: The MIT press, 2004Description: 253 p.ISBN: 0262025493.Subject(s): Visual perception | Imagery (Psychology) | Imágenes(Psicología) | Pensamiento
Tags from this library: No tags from this library for this title. Log in to add tags.
    average rating: 0.0 (0 votes)
Item type Home library Call number Status Loan Date due Barcode Item holds
Monografías 02. BIBLIOTECA CAMPUS PUERTO REAL
Grupo de Investigación HUM 109 - Grupo LACE - Félix Angulo - 159.9/BUR/how (Browse shelf)   Shelving location | Bibliomaps® PREST. LIBROS 3741080870
Total holds: 0

Enhanced descriptions from Syndetics:

Digital images are an integral part of all media, including television, film, photography, animation, video games, data visualization, and the Internet. In the digital world, spectators become navigators wending their way through a variety of interactive experiences, and images become spaces of visualization with more and more intelligence programmed into the very fabric of communication processes. In How Images Think, Ron Burnett explores this new ecology, which has transformed the relationships humans have with the image-based technologies they have created. So much intelligence has been programmed into these image-dependent technologies that it often seems as if images are "thinking"; ascribing thought to machines redefines our relationship with them and enlarges our ideas about body and mind. Burnett argues that the development of this new, closely interdependent relationship marks a turning point in our understanding of the connections between humans and machines. After presenting an overview of visual perception, Burnett examines the interactive modes of new technologies -- including computer games, virtual reality, digital photography, and film -- and locates digital images in a historical context. He argues that virtual images occupy a "middle space," combining the virtual and the real into an environment of visualization that blurs the distinctions between subject and object -- part of a continuum of experiences generated by creative choices by viewers, the results of which cannot be attributed either to images or to participants.

References:222-253 p.

Table of contents provided by Syndetics

  • List of Illustrations (p. viii)
  • Acknowledgments (p. x)
  • Introduction (p. xiv)
  • 1 Vantage Point and Image-Worlds (p. 1)
  • 2 Imagescapes, Mind and Body (p. 39)
  • 3 Foundations of Virtual Images (p. 57)
  • 4 Imagescapes as Ecology (p. 71)
  • 5 Simulation/Viewing/Immersion (p. 93)
  • 6 Humans-----------Machines (p. 117)
  • 7 Peer-to-Peer Communications/Visualizing Community (p. 143)
  • 8 Computer Games and the Aesthetics of Human and Nonhuman Interaction (p. 167)
  • 9 Reanimating the World: Waves of Interaction (p. 199)
  • References (p. 222)
  • Index (p. 241)

Reviews provided by Syndetics

CHOICE Review

Though of course images do not think, the interaction of images with human imagination, human communication, and human culture can so profoundly influence thinking, that the metaphor of thinking images may not be ludicrous. Burnett (president of Emily Carr Institute of Art + Design in Vancouver and a widely published author) argues that this metaphor has leaped to a new level of credibility with the advent of the digital age, an age that has given us computers, the Internet, virtual reality, robotics, and especially body and brain scans. These technologies provide images that interact with individuals and cultures in ways that transform all the actors. In Burnett's words, "It is not so much the case that images per se are thinking as it is the case that intelligence is no longer solely the domain of sentient beings." Though not an easy read and offering little in the way of conclusions regarding consciousness or thinking, whether by images or sentient beings, the book offers food for thought. ^BSumming Up: Optional. Upper-division undergraduates through faculty and professionals; general readers. R. H. Cormack New Mexico Institute of Mining and Technology

Author notes provided by Syndetics

Ron Burnett is President of Emily Carr Institute of Art + Design in Vancouver and Artist/Designer at the New Media Innovation Center

There are no comments for this item.

Log in to your account to post a comment.

Powered by Koha