The usability engineering lifecycle : a practitioner's handbook for user interface design / Deborah J. Mayhew

Por: Mayhew, Deborah JTipo de material: TextoTextoSeries The morgan kaufmann series in interactive technologiesDetalles de publicación: San Francisco : Morgan Kaufmann, 1999 Descripción: XVII, 542 p. ; 24 cmISBN: 1-55860-561-4Tema(s): Interfaces de ordenadoresResumen: This book is about achieving usability in product user interface design through a process called Usability Engineering. Usability Engineering techniques presented include not only UI requirements analysis, design and evaluation techniques, but also organizational and managerial strategies. The book is organized around a typical project lifecycle, and presents usability engineering techniques, which can be applied at different points in the development process. FEATURES:Readers can put usability engineering to work in their product development organisation to eliminate the costs of unusable software. The lifecycle and its tasks can also be adapted to support the development of any kind of interactive consumer product. Special attention is paid to how to adapt the lifecyle and its tasks to Web development projects, which although unique in certain ways, are really just another kind of software. Real examples are included of work products from usability engineering tasks from the author's own practice, and lots of 'war stories' relating to carrying out these tasks in the real world.Resumen: Índice: Preface . Chapter 1: Introduction . REQUIREMENTS ANALYSIS . Chapter 2: User Profiles . Chapter 3: Contextual Task Analysis . Chapter 4: Usability Goal Setting . Chapter 5: Platform Capabilities and Constraints . Chapter 6: General Design Principles. DESIGN/TESTING/DEVELOPMENT . Design Level 1. Chapter 7: Work Reengineering. Chapter 8: Conceptual Model Design . Chapter 9: Conceptual Model Mockups . Chapter 10: Iterative Conceptual Model Evaluation . Design Level 2. Chapter 11: Screen Design Standards . Chapter 12: Screen Design Standards Prototyping . Chapter 13: Iterative Screen Design Standards Evaluation... Etc.
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Bibliografía: p. 515-529

This book is about achieving usability in product user interface design through a process called Usability Engineering. Usability Engineering techniques presented include not only UI requirements analysis, design and evaluation techniques, but also organizational and managerial strategies. The book is organized around a typical project lifecycle, and presents usability engineering techniques, which can be applied at different points in the development process. FEATURES:Readers can put usability engineering to work in their product development organisation to eliminate the costs of unusable software. The lifecycle and its tasks can also be adapted to support the development of any kind of interactive consumer product. Special attention is paid to how to adapt the lifecyle and its tasks to Web development projects, which although unique in certain ways, are really just another kind of software. Real examples are included of work products from usability engineering tasks from the author's own practice, and lots of 'war stories' relating to carrying out these tasks in the real world.

Índice: Preface . Chapter 1: Introduction . REQUIREMENTS ANALYSIS . Chapter 2: User Profiles . Chapter 3: Contextual Task Analysis . Chapter 4: Usability Goal Setting . Chapter 5: Platform Capabilities and Constraints . Chapter 6: General Design Principles. DESIGN/TESTING/DEVELOPMENT . Design Level 1. Chapter 7: Work Reengineering. Chapter 8: Conceptual Model Design . Chapter 9: Conceptual Model Mockups . Chapter 10: Iterative Conceptual Model Evaluation . Design Level 2. Chapter 11: Screen Design Standards . Chapter 12: Screen Design Standards Prototyping . Chapter 13: Iterative Screen Design Standards Evaluation... Etc.

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