OpenGL programming guide : the official guide to learning OpenGL, version 2.1 / OpenGL Architecture Review Board, Dave Shreiner ... [et al.].

Colaborador(es): Shreiner, Dave | OpenGL Architecture Review BoardTipo de material: TextoTextoDetalles de publicación: Upper Saddle River, NJ ; London : Addison-Wesley, 2008. Edición: 6th ed.Descripción: XLVII, 862 p. : il. ; 24 cmISBN: 9780321481009; 0321481003Tema(s): OpenGL (Programa de ordenador) | Representaciones gráficas por ordenador | Representaciones gráficas por ordenadorResumen: OpenGL(R) Programming Guide, Sixth Edition OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL(R) Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This sixth edition has been updated to include the newest features of OpenGL Version 2.1 , including: *Using server-side pixel buffer objects for fast pixel rectangle download and retrieval *Discussion of the sRGB texture format *Expanded discussion of the OpenGL Shading Language This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.Resumen: Índice: Figures xxi Tables xxv Examples xxix About This Guide xxxvWhat This Guide Contains xxxv What's New in This Edition xxxviii What You Should Know Before Reading This Guide xxxviii How to Obtain the Sample Code xxxix Nate Robins' OpenGL Tutors xl Errata xl Style Conventions xlAcknowledgments xliiiChapter 1: Introduction to OpenGL 1What Is OpenGL? 2 A Smidgen of OpenGL Code 5 OpenGL Command Syntax 7 OpenGL as a State Machine 9 OpenGL Rendering Pipeline 10 OpenGL-Related Libraries 14 Animation 20Chapter 2: State Management and Drawing Geometric Objects 27A Drawing Survival Kit 29 Describing Points, Lines, and P... Etc.
Etiquetas de esta biblioteca: No hay etiquetas de esta biblioteca para este título. Inicie sesión para agregar etiquetas.
Valoración
    Valoración media: 0.0 (0 votos)
Existencias
Tipo de ítem Biblioteca de origen Signatura URL Estado Fecha de vencimiento Código de barras Reserva de ítems
Manuales 03. BIBLIOTECA INGENIERÍA PUERTO REAL
681.3.06OPE/OPE (Navegar estantería(Abre debajo)) Texto completo Disponible   Ubicación en estantería | Bibliomaps® 374254325x
Monografías 03. BIBLIOTECA INGENIERÍA PUERTO REAL
681.3.06OPE/OPE (Navegar estantería(Abre debajo)) Texto completo Disponible   Ubicación en estantería | Bibliomaps® 3742543901
Manuales 03. BIBLIOTECA INGENIERÍA PUERTO REAL
681.3.06OPE/OPE (Navegar estantería(Abre debajo)) Texto completo Disponible   Ubicación en estantería | Bibliomaps® 374254384x
Total de reservas: 0

Índice

OpenGL(R) Programming Guide, Sixth Edition OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL(R) Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This sixth edition has been updated to include the newest features of OpenGL Version 2.1 , including: *Using server-side pixel buffer objects for fast pixel rectangle download and retrieval *Discussion of the sRGB texture format *Expanded discussion of the OpenGL Shading Language This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Índice: Figures xxi Tables xxv Examples xxix About This Guide xxxvWhat This Guide Contains xxxv What's New in This Edition xxxviii What You Should Know Before Reading This Guide xxxviii How to Obtain the Sample Code xxxix Nate Robins' OpenGL Tutors xl Errata xl Style Conventions xlAcknowledgments xliiiChapter 1: Introduction to OpenGL 1What Is OpenGL? 2 A Smidgen of OpenGL Code 5 OpenGL Command Syntax 7 OpenGL as a State Machine 9 OpenGL Rendering Pipeline 10 OpenGL-Related Libraries 14 Animation 20Chapter 2: State Management and Drawing Geometric Objects 27A Drawing Survival Kit 29 Describing Points, Lines, and P... Etc.

No hay comentarios en este titulo.

para aportar su opinión.

Con tecnología Koha