Animation : a handy guide / Sheila Graber.

Por: Graber, SheilaTipo de material: TextoTextoDetalles de publicación: London : A & C Black, 2009.. Descripción: 143 p. : ill. ; 22 cm.; 1 DVD-ROMISBN: 9781408102831Tema(s): Animación por ordenador | Animation (Cinematography) | Animated films | Motion pictures | Cinematografía
Contenidos:
What's More 5 What's What in Sections 6 Thinks 8 Thanks 9 Foreword by Professor Paul Wells 10 Forewarning by David Sproxton 12 Timeline of Animation and World Art/Design 14 20 Key Sections based on 20 Key Events in Animation History 01 Art as a Matter of Life & Death 18 02 Storyboarding 24 03 Archetypes 30 04 Sequential Action 36 05 Smudge & Click 42 06 Creating Characters 48 07 Cel Animation 54 08 Rotoscoping 60 09 Principles of Animation 66 10 Cut-out Animation 72 11 Visual Music 78 12 Heroes 84 13 Working as a Group 90 14 Contrasting Styles 96 15 Pixilation 102 16 Cosmic View 108 17 Stop Motion Animation 114 18 Computer Animation 120 19 3D CGI 126 20 Animation in the 21st Century 132 Biographic History of the work of Sheila Graber 138 Glossary 140 Copyright/Credits for Images Used 144
Resumen: This handy guide is just that. It is small enough to handle and carry around easily, and is a must-have resource for everyone interested in animation history, theory and practice. The whole book is structured round 20 key events in animation history from Cave Art to the development of 3D computer-generated images. Each of the 20 sections is linked to a practical "Stuff for Students" section which gives clever first-hand instructions for animating anything from plasticine to pixels. Furthermore each of these 20 sections is linked to animated examples from the work of the author herself. The book provides a clearly laid out visual guide to animation at all levels and is further - and most importantly - directly linked to moving examples on a supporting DVD. The DVD also provides a wealth of web links and addresses to steer the user to animated examples of the historical works discussed and more.Although aimed squarely at first year animation students this package could prove equally valuable in the hands of secondary school pupils, MA students or people at home who have 'always wanted to have a go' at animation. From one of the animators who brought us Paddington Bear, this book-and-DVD combination provides an integrated and self-sufficient learn-2D-animation package.
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Tipo de ítem Biblioteca de origen Signatura Info Vol URL Estado Fecha de vencimiento Código de barras Reserva de ítems
Monografías 03. BIBLIOTECA INGENIERÍA PUERTO REAL
7.05/GRA/ani (Navegar estantería(Abre debajo)) Texto completo Prestado 31/01/2025 3742850601
Monografías 03. BIBLIOTECA INGENIERÍA PUERTO REAL
CD-7.05/GRA/ani (Navegar estantería(Abre debajo)) CD-ROM Texto completo Prestado 31/01/2025 3743658818
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Includes glossary (p. 140-144)

Accompanying DVD-ROM contains examples, an animation flick book programme, and web links.

What's More 5 What's What in Sections 6 Thinks 8 Thanks 9 Foreword by Professor Paul Wells 10 Forewarning by David Sproxton 12 Timeline of Animation and World Art/Design 14 20 Key Sections based on 20 Key Events in Animation History 01 Art as a Matter of Life & Death 18 02 Storyboarding 24 03 Archetypes 30 04 Sequential Action 36 05 Smudge & Click 42 06 Creating Characters 48 07 Cel Animation 54 08 Rotoscoping 60 09 Principles of Animation 66 10 Cut-out Animation 72 11 Visual Music 78 12 Heroes 84 13 Working as a Group 90 14 Contrasting Styles 96 15 Pixilation 102 16 Cosmic View 108 17 Stop Motion Animation 114 18 Computer Animation 120 19 3D CGI 126 20 Animation in the 21st Century 132 Biographic History of the work of Sheila Graber 138 Glossary 140 Copyright/Credits for Images Used 144

This handy guide is just that. It is small enough to handle and carry around easily, and is a must-have resource for everyone interested in animation history, theory and practice. The whole book is structured round 20 key events in animation history from Cave Art to the development of 3D computer-generated images. Each of the 20 sections is linked to a practical "Stuff for Students" section which gives clever first-hand instructions for animating anything from plasticine to pixels. Furthermore each of these 20 sections is linked to animated examples from the work of the author herself. The book provides a clearly laid out visual guide to animation at all levels and is further - and most importantly - directly linked to moving examples on a supporting DVD. The DVD also provides a wealth of web links and addresses to steer the user to animated examples of the historical works discussed and more.Although aimed squarely at first year animation students this package could prove equally valuable in the hands of secondary school pupils, MA students or people at home who have 'always wanted to have a go' at animation. From one of the animators who brought us Paddington Bear, this book-and-DVD combination provides an integrated and self-sufficient learn-2D-animation package.

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