Collective intelligence and e-learning 2.0 : implications of web-based communities and networking / Harrison Hao Yang, Steve Chi-Yin Yuen

Por: Yang, Harrison HaoColaborador(es): Yuen, Steve Chi-YinTipo de material: TextoTextoDetalles de publicación: Hershey : Information Science Rererence, 2010 Descripción: XX, 351 p. ; 29 cmISBN: 978-1-60566-729-4Tema(s): Internet en la enseñanza | Enseñanza asistida por ordenadorResumen: Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking provides a valuable reference to the latest advancements in the area of e-learning. This innovative collection includes a selection of world-class chapters addressing current research, case studies, best practices, pedagogical approaches, and strategies related to e-learning resources and projects.Resumen: Índice: AApproached to game-based learning. Codes of conduct in social networking communities. Dynamic learning environments. Learning networks and connective knowledge. Pedagogical strategies for social bookmarking. Podcasting. Professional training with Second Life. Second language e-learning. Social networking. Three-dimensional virtual worlds. Virtual worlds in education. Web-based video for e-learning. Wikis to support collaboration
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Monografías 03. BIBLIOTECA INGENIERÍA PUERTO REAL
37.018.43/YAN/col (Navegar estantería(Abre debajo)) Texto completo Disponible   Ubicación en estantería | Bibliomaps® 3743477756
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Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking provides a valuable reference to the latest advancements in the area of e-learning. This innovative collection includes a selection of world-class chapters addressing current research, case studies, best practices, pedagogical approaches, and strategies related to e-learning resources and projects.

Índice: AApproached to game-based learning. Codes of conduct in social networking communities. Dynamic learning environments. Learning networks and connective knowledge. Pedagogical strategies for social bookmarking. Podcasting. Professional training with Second Life. Second language e-learning. Social networking. Three-dimensional virtual worlds. Virtual worlds in education. Web-based video for e-learning. Wikis to support collaboration

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