Serious Games: The Challenge [Recurso electrónico] : ITEC/CIP and T 2011: Joint Conference of the Interdisciplinary Research Group on Technology, Education, and Communication, and the Scientific Network on Critical and Flexible Thinking Ghent, Belgium, October 19-21, 2011, Revised Selected Papers / edited by Stefan Wannemacker, Sylke Vandercruysse, Geraldine Clarebout.

Por: Wannemacker, StefanColaborador(es): Vandercruysse, Sylke | Clarebout, GeraldineTipo de material: TextoTextoSeries Communications in Computer and Information Science ; 280Detalles de publicación: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012. ISBN: 9783642338144Tema(s): Inteligencia artificial | Computer science | Artificial intelligence | Education | Computer Science | Personal Computing | Computers and Education | Information Systems Applications (incl. Internet) | User Interfaces and Human Computer Interaction | Artificial Intelligence (incl. Robotics) | Computers and SocietyFormatos físicos adicionales: Printed edition:: Sin títuloRecursos en línea: Texto completo
Contenidos:
instructional design -- domain specific didactics -- cognitive and computer science.
Forma de acceso: Restringido a usuarios de la UCAResumen: This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.
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instructional design -- domain specific didactics -- cognitive and computer science.

This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.

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