Digital games and learning / edited by Sara de Freitas and Paul Maharg.

Colaborador(es): Freitas, Sara de | Maharg, PaulTipo de material: TextoTextoDetalles de publicación: London : Continuum, c2011. Descripción: xxvi, 282 p. : ill. ; 24 cmISBN: 9781441198709 (pbk.) :; 9780826421371 (hbk.) :Tema(s): Enseñanza asistida por ordenador | Juegos de ordenador | Juegos educativos
Contenidos incompletos:
Acknowledgments; Notes on Contributors; Foreword Henry Jenkins; Introduction Sara de Freitas and Paul Maharg; Part I: Theoria - Theoretical Positions; 1. Digital Games and Learning: Modelling learning experiences in the digital age Paul Maharg and Sara de Freitas; 2. Four-dimensional Consideration of Feedback in Serious Games Ian Dunwell, Sara de Freitas and Steve Jarvis; 3. A Complex Systems Framework for Simulating Teaching and Learning David Gibson; Part II: Cultura - Cultural Perspectives; 4. Revolution: Experiential learning through virtual role play Russell Francis; 5. Stealth Learning in Online Games Esther MacCallum-Stewart; 6. Murder on Grimm Isle: The design of a game-based learning environment Michele Dickey; 7. Are Games All Child's Play? Scot Osterweil and Eric Klopfer; Part III: Praxis - Theory into practice; 8. Constructions of Games, Teachers and Young People in Formal Learning Richard Sandford, Keri Facer and Ben Williamson; 9. Games and Simulations in Informal Science Education Kurt Squire and Nathan J. Patterson; 10. From Master to Games-Master: Managing disequilibrium and scaffolding in simulation-based learning Karen Barton and Patricia McKellar; 11. Designing Serious Games for Cultural Heritage Purposes Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Giulia Panizza, Matteo Pellegrino and Ludovica Primavera; Index.
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Includes bibliographical references and index.

Acknowledgments; Notes on Contributors; Foreword Henry Jenkins; Introduction Sara de Freitas and Paul Maharg; Part I: Theoria - Theoretical Positions; 1. Digital Games and Learning: Modelling learning experiences in the digital age Paul Maharg and Sara de Freitas; 2. Four-dimensional Consideration of Feedback in Serious Games Ian Dunwell, Sara de Freitas and Steve Jarvis; 3. A Complex Systems Framework for Simulating Teaching and Learning David Gibson; Part II: Cultura - Cultural Perspectives; 4. Revolution: Experiential learning through virtual role play Russell Francis; 5. Stealth Learning in Online Games Esther MacCallum-Stewart; 6. Murder on Grimm Isle: The design of a game-based learning environment Michele Dickey; 7. Are Games All Child's Play? Scot Osterweil and Eric Klopfer; Part III: Praxis - Theory into practice; 8. Constructions of Games, Teachers and Young People in Formal Learning Richard Sandford, Keri Facer and Ben Williamson; 9. Games and Simulations in Informal Science Education Kurt Squire and Nathan J. Patterson; 10. From Master to Games-Master: Managing disequilibrium and scaffolding in simulation-based learning Karen Barton and Patricia McKellar; 11. Designing Serious Games for Cultural Heritage Purposes Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Giulia Panizza, Matteo Pellegrino and Ludovica Primavera; Index.

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