Die Tryin : videogames, masculinity, culture / Derek A. Burrill

Por: Burrill, Derek ATipo de material: TextoTextoSeries Popular culture & everyday life ; 18Detalles de publicación: New York [etc.] : Peter Lang, 2008 Descripción: 169 p. ; 23 cmISBN: 9781433100918Tema(s): Videojuegos- -- Aspectos sociales | Hombres -- Psicología | Tecnología- -- Aspectos sociales
Contenidos:
Introduction -- Masculinties, play and games -- Videogames : performance in digital space -- The arcade : sites/sights of the games -- Masculinity, structure, and play in videogames -- Digital culture/digital imaginary -- Conclusion: Technology/masculinity/ideology.
Resumen: Die Tryin' traces the cultural connections between videogames, masculinity, and digital culture. It fuses feminist, psychoanalytic, Marxist, and poststructuralist theory to analyze the social imaginary that is produced by - and produces - a particular form of masculinity: boyhood. The author asserts that digital culture is a culturally and historically situated series of practices, products, and performances, all coalescing to produce a real and imagined masculinity that exists in perpetual adolescence, and is reflective of larger masculine edifices at work in politics and culture. Thus, videogames form the central object of study as consumer technologies of control and anxiety as well as possibility and subversion. Moving away from current games research, the book favors a game-specific approach that unites visual culture, cultural studies, and performance studies, instead of a sociological/structural inspection of the form.
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Monografías 06. BIBLIOTECA HUMANIDADES
621.397/BUR/die (Navegar estantería(Abre debajo)) Disponible   Ubicación en estantería | Bibliomaps® 3744517708
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Índice

Bibliografía: p. 157-166

Introduction --
Masculinties, play and games --
Videogames : performance in digital space --
The arcade : sites/sights of the games --
Masculinity, structure, and play in videogames --
Digital culture/digital imaginary --
Conclusion: Technology/masculinity/ideology.

Die Tryin' traces the cultural connections between videogames, masculinity, and digital culture. It fuses feminist, psychoanalytic, Marxist, and poststructuralist theory to analyze the social imaginary that is produced by - and produces - a particular form of masculinity: boyhood. The author asserts that digital culture is a culturally and historically situated series of practices, products, and performances, all coalescing to produce a real and imagined masculinity that exists in perpetual adolescence, and is reflective of larger masculine edifices at work in politics and culture. Thus, videogames form the central object of study as consumer technologies of control and anxiety as well as possibility and subversion. Moving away from current games research, the book favors a game-specific approach that unites visual culture, cultural studies, and performance studies, instead of a sociological/structural inspection of the form.

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