AI for games / Ian Millington

Por: Millington, IanTipo de material: TextoTextoDetalles de publicación: Boca Raton : CRC Press, 2019 Edición: 3rd ed.Descripción: XX, 1010 p. ; 25 cmISBN: 9781138483972Tema(s): Inteligencia artificial | Juegos de ordenadorResumen: AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author. Key FeaturesA comprehensive professional tutorial and reference to implement ture AI in gamesIncludes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented Revised and updated to cover new techniques and advances in AIWalks the reader throuigh the entire game AI development processNew and improved companion website with easily downloaded and executable source code
Etiquetas de esta biblioteca: No hay etiquetas de esta biblioteca para este título. Inicie sesión para agregar etiquetas.
Valoración
    Valoración media: 0.0 (0 votos)
Existencias
Tipo de ítem Biblioteca de origen Signatura Estado Fecha de vencimiento Código de barras Reserva de ítems
Monografías 03. BIBLIOTECA INGENIERÍA PUERTO REAL
681.3/MIL/art (Navegar estantería(Abre debajo)) Disponible   Ubicación en estantería | Bibliomaps® 374446186X
Total de reservas: 0

Índice

Bibliografía

AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the author. Key FeaturesA comprehensive professional tutorial and reference to implement ture AI in gamesIncludes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented Revised and updated to cover new techniques and advances in AIWalks the reader throuigh the entire game AI development processNew and improved companion website with easily downloaded and executable source code

No hay comentarios en este titulo.

para aportar su opinión.

Con tecnología Koha