The Wiley handbook of learning technology / edited by Nick Rushby, Daniel W. Surry.
Tipo de material: TextoSeries Wiley handbooks in educationDetalles de publicación: Chichester, UK ; Malden, MA : John Wiley & Sons, 2016. Descripción: xv, 595 sISBN: 9781118736432 (cloth)Tema(s): Educational technology -- Handbooks, manuals, etc | Internet in education | Internet en la enseñanza | Tecnología educativa | Enseñanza -- InnovacionesFormatos físicos adicionales: Online version:: Wiley handbook of learning technologyClasificación CDD: 371.33 Resumen: Learning technology has long been divided into two camps: the theoretical study of the technology of learning and the practical study of the use of technology in learning. [The book] encompasses both of these perspectives, providing an authoritative overview of this burgeoning field. This volume covers the broad scope of educational and instructional technology from foundational theories and practices to challenges, trends, and future developments. Individual chapters tackle timely and controversial subjects, such as gaming and simulation, security, lifelong learning, distance education, learning across education settings, and the research agenda. [Publisher's note]Tipo de ítem | Biblioteca de origen | Signatura | URL | Estado | Fecha de vencimiento | Código de barras | Reserva de ítems |
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Monografías | 06. BIBLIOTECA HUMANIDADES | 37:681.3/WIL (Navegar estantería(Abre debajo)) | Texto completo | Disponible Ubicación en estantería | Bibliomaps® | 3744291512 |
Includes bibliographical references and index.
Learning technology has long been divided into two camps: the theoretical study of the technology of learning and the practical study of the use of technology in learning. [The book] encompasses both of these perspectives, providing an authoritative overview of this burgeoning field. This volume covers the broad scope of educational and instructional technology from foundational theories and practices to challenges, trends, and future developments. Individual chapters tackle timely and controversial subjects, such as gaming and simulation, security, lifelong learning, distance education, learning across education settings, and the research agenda. [Publisher's note]
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