Gender inclusive game design : expanding the market / Sheri Graner Ray.

Por: Graner Ray, SheriTipo de material: TextoTextoSeries Advances in computer graphics and game developmentDetalles de publicación: Hingham, Mass. : Charles River Media, 2003. Descripción: xvii, 193 p. : ill. ; 24 cmTema(s): Juegos de ordenador -- Diseño | Juegos de ordenador -- Aspectos sociales | Computer games -- Design -- Social aspects | Computers and womenTambién disponible en versión electrónica. Consulte en Libros y Revistas electrónicas (http://goo.gl/Ygwy4z)Resumen: From the very beginning of the computer gaming industry, women have been involved - as players, artists, programmers, producers, managers and even CEOs for premier game development houses. Why is it then, that most games are not developed to include women as part of the audience? This text explores the answers to this question and examines the relationship between women and computer games, both the women in the gaming industry and the women who serve as a market or potential market for computer games. Written for game designers, developers and publishers, the book explains the benefits of considering gender differences in game development and marketing. Using popular game titles as examples, the book explores why these games appeal to such a predominantly male audience, and investigates the key differences between male and female entertainment criteria. It also explains how males and females differ in regard to reward systems and learning styles, and how this information can be used to enhance game play.
Etiquetas de esta biblioteca: No hay etiquetas de esta biblioteca para este título. Inicie sesión para agregar etiquetas.
Valoración
    Valoración media: 0.0 (0 votos)
Existencias
Tipo de ítem Biblioteca de origen Signatura URL Estado Fecha de vencimiento Código de barras Reserva de ítems
Fuera de préstamo 02. BIBLIOTECA CAMPUS PUERTO REAL
Grupo de Investigación Felix Angulo - 396/GRA/gen (Navegar estantería(Abre debajo)) Texto completo No para préstamo (Uso restringido) 3742935930
Total de reservas: 0

Includes bibliographical references and index.

From the very beginning of the computer gaming industry, women have been involved - as players, artists, programmers, producers, managers and even CEOs for premier game development houses. Why is it then, that most games are not developed to include women as part of the audience? This text explores the answers to this question and examines the relationship between women and computer games, both the women in the gaming industry and the women who serve as a market or potential market for computer games. Written for game designers, developers and publishers, the book explains the benefits of considering gender differences in game development and marketing. Using popular game titles as examples, the book explores why these games appeal to such a predominantly male audience, and investigates the key differences between male and female entertainment criteria. It also explains how males and females differ in regard to reward systems and learning styles, and how this information can be used to enhance game play.

También disponible en versión electrónica. Consulte en Libros y Revistas electrónicas (http://goo.gl/Ygwy4z)

No hay comentarios en este titulo.

para aportar su opinión.

Con tecnología Koha